[Feature] Dedicated Server
Me and four mates love this game (All in the same city so no lag)
But having to match the playtime of the host is annoying. We got around this by 'faking' a host on another machine (no one playing it) and all 'real' players drop in and out, but its not the same as a real dedicated server
Comments: 1
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17 Apr
Gilbert J. PalauIn the Store page the game says, Online Co-Op. But the game relies on storing the save game on the "host" game is so 1980's. Even if the solution of making a dedicated server that can be deployed from SteamCMD is too much to ask, at least fix the multiplayer so that the save game is stored in steam cloud, and copied to all players. This is what Osiris: New Dawn and ICARUS: First Cohorts do.
When the "dedicated connection" is created in the game, it stores the save game so to speak in Steam Cloud, then as players start joining the save game is synced between everyone, and pretty much anyone can start the game the next time.
Something like this, would be a really good way to allow the game to be played without a "dedicated server" software being built from the ground up. I am very interested in this feature.