[Feature] Add less hardcore, and more casual Campaign AND Endless modes.
Oxygen, hunger rates drop ridiculously fast...PERMADEATH! I understand the challenge appeal to this for people that are hungry for punishment. However that niche of players is rather small. Thus I reckon it's a complete waste of beautiful assets and overall art and design of the game if players are under perpetual pressure to scrape every resource on randomly generated mini-biome map.
It's evident in lack of interest in the game on day 1.
So this is my suggestion: Add less hardcore modes aswell as keep the default challenging ones.
This hardcore survival type of genre is getting real stale with vast number of survival games that are currently still being played by thousands. Beyond Contact doesn't offer anything particularily new to the genre, except for main campaign which is great. You can create other types of challenges, such as more hazardous fauna that players could combat with clever use of buildable structures and traps. Make plants and other biomaterials harder to obtain,etc
Comments: 12
-
22 Sep, '21
TerlUpvoted.
Depletion rates for oxygen and nutrition is way over the top for the casual player. Especially if you are new and know nothing. You want to read tooltips, listen to dialogues, explore the map and the UI...and meanwhile you are starving to death. That might be challenging and fun for one, but there are also others (aged?).
Maybe add an option with atleast half rates. -
22 Sep, '21
Nathan JurgensOn this note, if they add less hardcore options, I would also like to see MORE hardcore options.
In single player, you have permdeath (and up to 5 rez's from the obelisk's)
In muliplayer, you have 'free' rezs (so many are playing muliplayer (in private/solo mode) just to get the endless free rezs
But I would like to see muliplayer also have a PERMADEATH server option (where a mate has to rez you, no free rez)
Maybe just have a few server settings (death/rez options, consumption rates etc -
23 Sep, '21
BrianThere is an endless mode if I remember correctly? However, I do agree with your other points.
I am spending more time just maintaining my needs and replacing gear, that I can hardly start making my way towards the ruins. -
25 Sep, '21
Mad scientistEhm.... This is simulator of spacecrash on unknown planet with 0 resources...
And you expect it to be easy? Pfff.... Ofc you will die in real life in such situation 99 times from 100 attempts. Adaptation brought humanity to progress, fight for your life, casual players and dont ask for easy mode! -
26 Sep, '21
McGuffinI think it's important for such feature to be optional.
At first glance I found the game very hard (solo campagne); and died twice in the first 2-3 days, but after a little practice think it's quite well balanced as is, so please keep a way for the player to choose a difficulty. -
26 Sep, '21
KM Dave AdminPlease remember to keep conversations polite as we discuss these features, suggestions, and opinions.
-
30 Sep, '21
Lminith+1 on More Options (not less hardcore)
It's not by chance that most successful recent indie games that have surviving and crafting mechanics have become so. All of them have a lot of options on customization and even modding.
This allows everyone to have a good time regardless of their mindset and goals. As players get more comfortable they can try other things and keeps players invested. More options is always a good policy and is the most efficient way to prolong a game's life for the investment made.
Without replayability games dies really fast and their IP along the way. To avoid this you either allow players to change their experience or keep releasing new titles at a fast pace. Only AAA can do latter. -
03 Oct, '21
NandixI think that the difficulty is ok. If you get stuck in same place over and over it's easy to deplete oxygen. But if you go exploring, and fighting you get MUCH MORE oxygen than you need. On first try I survived 67 days, 'cause i had 13 rifts and didn't know nothing at tall. Never got on full depletion of oxygen.
-
27 Oct, '21
DivyneMaking an mode thats less taxing on the player would be a nice option, not because we want it easier but cause we want to enjoy the game and see everything it has to offer. The game looks good but if your having to rush all the time you dont get to see all the hard work the devs put into and it becomes a waste.
-
31 Oct, '21
jackiersimI agree. You have to speed through everything so much that you don't get to ENJOY it. Have to slap a base together and run to the next task. No fun in that. I don't mind pressure to move and keep a pace but I want to enjoy it all too. I love the environment and want to explore it all with the storyline. Let me choose my pace.
-
29 Nov, '21
SasquatchI agree choice is the answer. Some players like the run around like a mad man (me) others like to read absolutely everything (my wife) . This game really interested us as there are so few bugs in multiplayer. It runs really well and is a nice looking game. I am sure the crafting and building is good but hard to say as there is no time to plan. If we just had a button that would slow the drain in half that would be perfect. The freaks (and I say that with kindness in my heart) can leave as is. :) Those of us looking for a good co-op/multiplayer could smash that little button.
Thanks for looking into it. -
02 Dec, '21
SasquatchWow. I just started a new multi-player game. This new system rocks. THANK YOU VERY MUCH DEVS. You guys rock. This game is going to blow up. Story line. Crafting. Survival. Nice balance because we can set it up for our game play. Great work thank you!